guilty gear strive sol matchups

0% 100%. Walk back Far Slash and jumping away can work well. Cannot Roman Cancel unless the opponent is in hitstun or blockstun. The high knockback of the follow-up provides strong corner carry and leads into meaty f.S anywhere, though it gives much poorer okizeme mid-screen. Both characters struggle to stop the other when they get going. Trying doing a grounded approach via dash blocking to get in because he has very solid reward off of his anti airs. You don't like playing rude or bullying people with mids. Sol's faster strike invincible reversal. Search. GGST - Ramlethal Valentine Matchups - Dustloop Wiki Please take my money Tattie!!!!! She's plus for days, but you can find an opening if you're patient. He also really doesn't do enough damage to punish ram when he does actually win neutral. Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Second hit can Clean Hit at close range. Here's how you can play Anji Mito in Guilty Gear Strive. Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. Long range and fast start-up kick used for air-to-air exchanges and for air dash cancel combos, normally off a successful anti-air 5K. Guilty Gear Xrd Tier List [October] 2022 ; S Tier. Be sure to check the stickied FAQ before posting. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. Overall much harder than your usual Ram matchup, but not unwinnable by any means. If Anji has 50 Tension, Kachoufuugetsu KaiGuard:Startup:Recovery:Total 40Advantage: becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. It is also possible to perform a Red Roman Cancel to convert into a full combo before the opponent hits the ground, usually by shifting it downward and dashing in with c.S. The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. You can pretty much do what you usually do on offense, except you'll need to watch out for his crawl shenanigans. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. Exceptional close range offense with plus on block standing Slash normals and highly damaging Counter Hit confirms. This technique is colloquially referred to as "Run Flame." If you land 6S on the first active frame, the remaining duration is the same whether you cancel into Gun Flame (Feint) or not, so doing so allows you to build more Tension and pull your hurtbox back, rendering the move more difficult to punish in neutral. Vote for tiers. Its start-up and travel distance increases the longer S is held. Only use this if strike invincibility is desperately needed while in mid-air. There are a ton of interesting results that can be seen from this. Its Guard Crush effect also leads to true 50/50 mixups when combined with Blue Roman Cancel, forcing the opponent to guess between either 2K (which will lead to a full combo due to the slowdown) or Wild Throw, as Guard Crush lacks the extra frames of throw protection that regular blockstun has. Nago's neutral is completely dictated by how much blood he has. Its fast speed and quick recovery make it a strong poke at mid range, though to be used with caution as it can easily be low profiled by some preemptive options, such as most 2K normals. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. H KabariGuard:AllStartup:18Recovery:19Advantage:-3. This opening is designed such that the attacker can easily counter the defender's attack with his own. A place for casual and competitive play, character discussion, questions, and everything else about Guilty Gear. Usually improves frame data against blocked moves or gives more meter than a normal block or both.ing these moves are a risky strategy but negates the pushback of these moves and allows Baiken to continue to claim screen space. Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. It can also be kara canceled from 6S for another range increase. * Proration: Forced 75%. 21 sec 18-May-2022 Sol Badguy; Giovanna; . Remind them that blocking isn't everything. Overview. While Gold can start enforcing chip pressure off a HKD, he's not going to be able to push you to the corner as easily as Ram can meaning that his midscreen reward is slightly less favorable than Ram's. Combining both dash momentum and kara cancels allows Sol to slide a huge distance forward but remain safe as the flame pillar travels with him. Sol Badguy's tier match-ups in Guilty Gear Strive - EventHubs Guilty Gear -Strive- Sol Vs Sol - YouTube What are the worst matchups in Strive at the moment? Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches. I don't understand what makes that matchup positive for Anji. Can be kara canceled into any special move to increase its range. Going to ignore the Chipp matchup for the time being, apologies in Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Worst Match. Situational whiff punish at best, funny "why not" move at worst. About Press Copyright Contact us Creators Advertise Developers Press Copyright Contact us Creators Advertise Developers When you manage to catch her, it's likely that she will attempt to jump out of your pressure, as Millia's jump is fast and high, so plan your pressure accordingly. May's tier match-ups in Guilty Gear Strive - EventHubs Here's A Guilty Gear Strive Tier List You Can Refer To For The First Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! Sol Badguy vs. May - 18. Standard strike throw stuff needs to be thought of here. GGST Munchox (High Level Gio) vs Void (#2 Ranked Happy Chaos). Guilty If he values his life at least. Loss, similar to regular strikes. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. On Counter Hit, it can link into either itself, c.S, or Night Raid Vortex. Pot's worst matchups are almost certainly Zato-1 and Axl. It's obviously subject to change, but right now, what are the matchups that you most struggled with. Compared to 6P, its hurtbox is a bit taller, but a raw 2D is safer if there's a chance of it being blocked. Anji has a strong Abare game, using mostly 2P to escape a pressure situation. 03 Mar 2023 23:47:00 . Every other poke is 40+. The difference between the attacker's recovery and the period that the opponent is in hitstun. How much R.I.S.C. Slight ground bounce on hit, hard knockdown upon landing. I love him so much. I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. In the case of 2H, this is faster than letting the move recover by itself. Being a former Leo player confirms my own beliefs about him. This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. Strive Match-Up Chart and Tier List based on data from 12,000 - reddit Lastly, his 6P is a fast and reliable tool for anti-airing and counter poking. A very well-timed jump attack on a character who is rising from a knockdown. The proportion of damage dealt when hitting Off The Ground (OTG). Best Match. She does have, Ram on offense is usually business as usual. Anji generally doesn't really have low-commitment options to respond to ram's options in neutral, and his offense and defense aren't particularly scary for her to deal with. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. Guilty Gear Strive Matchup ChartGuilty Gear -Strive-Main Page; Frame Its pulled from a small pool of data, while its cute to look at this match up chart shouldnt be taken very seriously. If you don't punish it however, she's +2 which means she can keep running her pressure. At close range, 5K is an extremely fast knee with 3 frames of startup, making it Sol's fastest button and tied for the fastest normal in the game alongside Chipp's 5PGuard:AllStartup:3Recovery:10Advantage:-2. Business as usual but just make sure you stay aware of Testament being able to use. . Frames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. This isn't a plan that works forever however, Nago will eventually get to a high blood level and will be forced to commit to normals when he's around level 3 blood. Leo's tier match-ups in Guilty Gear Strive - EventHubs GGST - Baiken Matchups - Dustloop Wiki Vote for tiers. Tools like these provide him with a strong neutral presence. The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. He is top of my chart, even though he doesn't really beat any top-tiers, only going even against them. Enables a meaty Gun Flame setup if you delay the special cancel to avoid the OTG window, and leads into a full combo on Counter Hit. This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. Very close to being an even matchup but it's spoiled by Ram simply being more consistent and having an easier time getting her win condition. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. Pay close attention to how much Axl is committing to that button and counterattack. Sol grips the opponent with his fist, detonating it with flames. May's Guilty Gear Strive tier match ups. Hits twice. Baiken is very nimble and annoying to deal with in the neutral. Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. 26. On top of that, Ram has a much easier time dealing with dolphin RPS, meaning May has to work harder to actually get her hits. The safest option is attempting to jump out, but it can be predicted and punished. The hard knockdown leads into strong okizeme, including OTG c.S into pressure in the corner, though it can be sacrificed in exchange for even more damage with an OTG 6H (useful for closing out rounds). The M&M&C will kick out Axls and Goldlewis can have a better route to top. Try to keep Axl locked down as tight as possible as any escape will lead to more RPS in neutral which can end badly for Baiken. Standard Ramlethal offense works fine here. Testie has a deceptively good j.H jump in that Ram needs to keep an eye out for. Sol releases a pillar of flame that slowly crawls along the ground. Most things Leo does round start loses to Ram's. Match-up is in Nago's favor. Despite the animation, j.H does not actually pull Sol's hurtbox upwards, and the hitbox does not reach below the bottom of his regular jumping hurtbox, making it a worse jump-in than j.S in terms of speed and reach. It's even possible to perform a safe jump after hitting Bandit Bringer on an airborne opponent by doing a forward jump IAD into delay j.S. She's really annoying but you can pretty much do things as usual. Best Match. How much Wall Damage is applied when the move connects on hit. They have some good and bad matchups, but can be very effective in the right hands. WanderingWlf on Twitter: ".@tattieuwu is too awesome. He doodled me and Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. 5[D] is also Sol's most damaging normal and launches the opponent if combo'd into, granting it some situational use as a combo extender in certain routes. Due to 2K's low knockback and 2D's range, this will connect at all but maximum range. During a Homing Jump, canceling any normal into the same normal during hitstop will activate a Finish Blow. A particularly strong setup is OTG c.S > f.S followed by quickly tapping back into another c.S, which will put Sol out of throw range and catch the opponent using fuzzy timings for their defensive options. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). 236S has a use in this matchup. Concerns: 12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. 14 comments. Ideal combo ender and potential extender. For me it's one of the worst matchups. Note that only the first hit is invincible and there is a gap between the two punches, allowing opponents to reversal through the second. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. Its vertical range and fast recovery makes it a low risk anti-air, and in some cases is more useful than 5K, being easier to utilise on Counter Hit for short burst damage conversions into Clean Hit Volcanic Viper. Make sure you keep Zato at bay with your strong pokes and go for the throat after you take out Edwin. The game was released for PlayStation 4, PlayStation 5 and Windows in June 2021, and for Japanese arcades in July 2021. 28. Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. On a ground hit, it combos directly into 2D for a hard knockdown or a follow-up combo. Discord: https://discord.gg/NaPZT2qNeTTwitch (if preferred): https://www.twitch.tv/nuggyjone. Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. Testament - 4.9. Instant BlockA special type of blocking done by inputting a block immediately before blocking an attack. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. If you get knocked down and she sets up a Yo-Yo, you'll have to hold the mix. An attack during the opponent's pressure, intended to interrupt it. Delaying and slightly changing your buttons and timing can throw off the other ram and can lead to whiff punishes. Jack-O: Guilty Gear -Strive- | DashFight Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. GGST - Giovanna Strategy - Dustloop Wiki Refer to the. That being said, f.S's pushback means that there are ranges where 5H will whiff. That means that a person that is willing to fight a certain match up does that knowingly. Links into c.S on Counter Hit for a decently powerful conversion. Please keep in mind that while c.S is +3 on block, it is functionally +2 (5 frame gap) if staggering into itself due to gatling limitations, as Sol needs to have recovered for at least one frame before he can use c.S again, or you will cancel c.S's recovery into f.S. You can actually beat Leo's guard point stance with a grab or low (the low will cause a counterhit). If it hits a grounded opponent, they will be put into a floating crumple that causes immediate follow-ups to behave as though the opponent was airborne, but delaying them will result in a forced stand. If confirmed correctly, however, jump canceling the move will yield more damage, especially on Counter Hit. Faust - 5.9. Sol steps forward and swings his sword. As said earlier, you don't really wanna RPS with Goldlewis. He has access to j.HGuard:HighStartup:12Recovery:25Advantage:, a fast overhead that combos into j.DGuard:HighStartup:10Recovery:22Advantage: for large damage against the wall, but this normal can be parried, even at the maximum height of the move. He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. Corner pressure is especially effective because of his poor mobility and lack of forward/air dashes to get out of sword pressure. It can also be used to guarantee plus frames after a blocked j.S, but the pushback will weaken Sol's pressure afterwards. It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken. Ramlethal's tier match-ups in Guilty Gear Strive - EventHubs If performed low enough to the ground on an airborne opponent near the corner, the Clean Hit version can link into 5K for a full combo, though this is only possible early on in a combo when scaling is low, and the link is tighter against heavier opponents. Best Match. Sol matchup chart. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Don't take this seriously. Combos into Aerial Volcanic Viper or Aerial Bandit Revolver for more damage and a swift knockdown. This nets Baiken the screen space she wants while leaving Axl in an unfavorable situation. This opening is designed such that the attacker can easily counter the defender's attack with his own. If the knee attack connects while the opponent is airborne, Sol can drop the follow-up for much stronger okizeme or link into 5K to extend combos.

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guilty gear strive sol matchups