If I have a Fulmin (100 Impact +400 Electricity), Crash Course (+120% Impact) takes the damage to 220 Impact (2.2x / +120% on base Impact)+ 400 Electricity. 'Warframe' Duviri Paradox TennoCon If armor didn't scale and was fixed, these numbers won't change regardless of level. Heat is considered by many as the best simple element in Warframe. To do this you will have to go to Cetus on Earth, with Fisher Hai-Luk and select the "Cut fish" option. Only to then have the community complain that they want harder content. Altered the text of the Shattering Impact Mod to be in line with the other parkour Mods. Similar goes for Impact. The status they current provide is ok for a base status that you dont even need to mod for to get, which is why I will suggest making a way to improve them, IF you mod for them. Caps at 75% armor reduction at x10 stacks. Reloads are faster while sprinting, even more so in Gauss' hands. At 6000 ferrite armor, 100 Corrosive deals 29 damage. Update Infobox Data Corrosive's high damage multipliers help counteract this, especially against enemies that can't have their armor stripped through Warframe abilities. Snipetron Vandal is a Puncture damage-dealing Sniper rifle with a base critical chance of an incredible 28%. then make allIPS mods have +1 to the respective new status (like syndicate mods)and apply the new statuses to weapons that dont have base IPS statuses (since they would be taking mod space). Gaming News Guides Reviews Gfinity Tech Only Mobile Gaming Planet Crypto Sign Up . Warframe: All Damage Types Explained - TheGamer The simplest solution would simply be to buff the IPS mods with secondary stats. In incarnon mode, this build procs Impact, Slash, Viral and Radiation giving +480% dmg after only 1-2 hits. Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. Scaling armor gives ehp disparity even between units of the same faction. Single Element: +25% The mod is most useful either on certain Gunblades (, Both ranged and Heavy Attacks of these Gunblades and, The mod is most useful on melee weapons with high attack speed, and on. Could someone just explain to me what Slash, Impact, and Puncture are in the most detailed way possible? The Synoid Helicor deals the most impact damage of the hammer-type weapons. That's not how the math works. The exceptions are: Accelerated Blast, which adds from the entire base damage. what is wrong with players taking a primary,secondary or melee to deal with different enemies? The mods that increase the damage of a type is the percentage of that damage type, not total. Rupture is a mod that increases the Impact damage of Rifles. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Cannot produce multiple procs in a single instance of damage alongside any other. Only increases the Impact damage of rifles. It has massive damage multipliers against flesh and has the strongest status effect in the game, multiplying all damage dealt to the target's HP. unfortunately this right here is the problem with people. Combined Element:+75%, Some ideas for the Bronze IPS mods: Naramon Impact is generally regarded as useless, as it only deals bonus damage to shields, which are significantly easier to deal with than armor. Double Jump - Push jump twice to perform a second jump in mid-air. Viral will multiply the damage of your Heat procs, while Corrosive will help Heat strip as much armor as possible. Enemies will get tankier just by scaling health. Stormbringer (+90% electricity), on the other hand,takes the damage to 100 Impact + 850 Electricity (2.125x / 112.5%of base Electricity, not1.9x / 90%). With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. i can still effectively kill level 160 heavy gunners with 0 slash build (bo prime) and no riven. A combined element's damage value is based on the sum of both simple elemental mods used to create the element. - At maximum 10 stacks enemy is stunned. This chance is doubled when the weapon's fire rate is below 2.5. 1. New player here. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. It's easy! Genshin Impact is a free-to-play action RPG developed and published by miHoYo. Acolytes and Liches can only be affected by four status procs per type, making effects like Viral much less effective. SLASH 112.0 TOTAL Damage 160.0 AVERAGE HIT 280.6 SUSTAINED DPS 561.2 +37.0 % 11 Amalgam Organ Shatter +85% Critical Damage +60% Heavy Attack Wind Up Speed 11 Killing Blow +120% Melee Damage On Heavy Attack +60% Heavy Attack Wind Up Speed +17.6 % 9 Gladiator Vice +30% Attack Speed 10% Critical Chance per Combo Multiplier (It's weaker than pure Viral before you even pair it with Slash.). Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. puncture is for grineer and high armor targets, slash is for the infested in general and the crewmen and low grineer lancers and butchers, impact is for shielded enemies and the corpus robotics, though all of them fall a little short against the element dmg types, but make sure you scan the enemies and see the dmg info and what dmg type affects them the most. Next: Warframe: A Complete Beginner's Guide. Vaikka Plains of Eidolon avautui Warframe-kampanjan alussa, se ei ole oikea paikka uusien pelaajien viett aikaasi. Valve Corporation. 6 . At low levels, IPS fine. WarFrame PvE MMO-Lite . Im sorry for the long post, im just trying to reply to everyone without double posting . Personally, i think base IPS that you get for free, should not be more powerful than what you spend mod space on, otherwise why even bother using elemental. weighting the slash with +slash% will increase the chance for slash proc, and hi. Classic and satisfying dish with garlic, lemon, and rosemary. Shattering Impact is a melee mod that permanently reduces an enemy's base armor by 1 per rank upon dealing Impact damage with a melee weapon. super heavy Slash weighted), but honestly they're still not very good. which is why in my suggestion, there would be effectsthat bypasses armour and shields. Found the internet! Although most weapons have varying proportions of Impact, Puncture, and Slash, some weapons (such as the Glaxion or Phage) can have no physical damage at all. Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. Enemies cannot recharge their shields naturally while Magnetized. TPV Impact Thermal Cut Glove This Cut Resistant Thermal Glove has an added layer of TPR for maximum impact resistance and high flexibility. Many endgame loadouts will use mods like Hunter Munitions to inflict as many Slash effects as possible, killing the target with a barrage of damage-over-time effects. It's easy! Its damage multipliers allow it to decimate unarmored targets, while its status effect makes Viral a great element for killing more armored targets as well. Warframe: Quick Start Guide the armour type wont matter, viral + bleed doesnt care what armour the enemy has. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. However, Gas' great AoE coverage makes it excellent against the Infested and even the Corpus if you build around Gas' status effect. Impact Damage | WARFRAME Wiki | Fandom In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Before we give an explanation of what each damage type does, it's important to understand where these damage types come from and why they're important. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. Armor is a health multiplier and just creates a huge eHP disparity between armored and unarmored units. Explosions from the gun inflict self . Archived (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it . An elemental mod adds one simple element onto your weaponCold, Electricity, Heat, or Toxin. It helps if you can get used to one weapon and still get to use it when you need a different type of damage depending on the faction. Credits Required To Max Each proc has its own value. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. This is a fantastic element for fighting the Corpus, amplifying the damage their shields take tremendously. Ergonomic design for optimised comfort. Manage all your favorite fandoms in one place! They are the physical elements of the game. 0 coins. Toxin is the best standalone element for combating Corpus shields, as Toxin damage completely bypasses enemy shields. Thanks! but due to how overpowered some statuses are, DE has started reducing how effective they are on certain enemies, the Lich system is a good example, the slash on shields, gas. personal preference, I suppose. That was what I was looking for. To help newcomers and veteran players alike, we've updated this guide with more in-depth explanations on each damage type, updated Void damage to reflect its bonus damage against Overguard, and we've added a section explaining what the strongest, most popular damage type is in Warframe currently. So here it is, my suggestion to address IPS. Once you equip a mod for a stat, it will then make it more powerful, and if you mouse over a stat, it tells you what it does and how it affects enemies. Radius increased to 6 meters at x10 stacks. New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!. Puncture Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Impact, Puncture, And Slash Mods Question. TPV Impact Thermal Cut Glove, Grey & Black - Large, Regular I can see how my suggetion may seem to complicate things, but it doesnt really. i will make suggestions on elements depending on how this goes. Impact, Puncture, Slash: Warframe Damage Rundown (2020) The aforementioned system is the highlight of the game, with players using elemental magic that reacts with each other and character switching. The only sensible choice which would bring down Slash to the level of the other damage types would be to get rid of Armor scaling altogether and only scale health. That said, never use Toxin against the Infested at higher levels due to how common Toxic Ancients are. thanks for the help everyone! Type Full Scaling armorbreaks the balance between damage types. Ambassador Warframe Your Quick Guide - Hypernia which is why in my suggestion, there would be effectsthat bypasses armour and shields. Each weapon now also gives three different types of damage: impact, puncture and slash. You need to be a member in order to leave a comment. Impact Damage is one of the three physical damage types. It has solid damage multipliers that make it great against Infested, and its status effect makes Slash an excellent option for killing highly-armored targets across all content. Endgame builds sometimes use this element in Corpus missions to completely bypass their shields. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. Damage | WARFRAME Wiki | Fandom Shattering Impact takes effect on every melee hit from weapons with any Impact damage. Rupture Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. If that isn't enough, I tend to agree with @DealerOfAbsolutesabove: the mods could probably use some secondary effects to be made better choices. Learning the usefulness and status effects of each element is key to making your weapons as powerful as possible. Or is it similar to where you get more experience killing Grineer then Corpus and Infested? people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. Slash - Causes the Bleed status effect, dealing True damage for six seconds equal to 35% of the weapon's base damage after a one-second delay. 2,000 Bring some form of armor strip to maximize Viral's damage output. Special damage types like True and Void damage are usually reserved for Warframe abilities or Operators. Slash as a base element is good against bare health. Most players avoid using Gas in endgame content since its status effect caps at ten stacks, the only DoT effect in Warframe with a stack limit. 1 mod, each procapplies 1% armour/shield/health Shred status, at 5 stacks your next hit doe's 50% more damage to armour/shield/health and resets counter. Basically; slash is strong against health (infested), impact against shields (corpus) and puncture is strong against armor (grineer). 599K subscribers in the Warframe community. ( (100 + 50) * 10 / 100 = 15) Browse our network 9 . Log In Sign Up. These are the most common damage types. 310 Even with those ideas, with the way IPS currently is, those mods wont be used over other mods. It is highly effective against Grineer Armor and Corpus Robotics, but suffers against Corpus shields. Best Warframe Sniper Rifles, Ranked - Pro Game Guides Over double that of 100 Puncture at 13.5 and this was just +50% --> +75% against Ferrite. One of the most exciting and engaging aspects of the game is the Ambassador Warframe weapon. Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons. It has no damage modifiers or unique status effects. keep in mind that, they will effectively be doing the same thing with HP as they are with armour, soon viral and slash would be your ONLY option, dueto how high their HP would be, yet almost non existing armour. Let's go over how they work. Exactly 50% of its IPS damage is Slash, so it will not split bodies. Related: Warframe: Excalibur Complete Guide Drops, Abilities, And Builds. I'm not too big on fire rate mods, but again, personal preference, Mostly only ever worth it on melee weapons. Armor and health scale with level, but Bleed is only stopped by health scaling. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. Blast is created by combining Heat and Cold. That said, it is beneficial to put a physical damage mod for the damage that it is the highest. (ammo matters a lot more in higher level missions, but its still perfectly fine to run vigilante supplies / regular [Rifle Ammo Mutation]. (1.75x damage and 75% armor ignore right from the getgo)Try it on Bombards and you'll see how badly Corrosive was gutted. first remove all stacking from base IPS statuses,including slash (make bleed status cause the enemy to take 10% extra damage). Is Impact Kuva Nukor Really Worth It? (Warframe) - YouTube this is why they have been implementing gating, and sooner or later, people will be more annoyed by that than if they just change slash. (~6x Neutral). 1 . My proposed impact and puncture rework what is a good slash base AOE weapon for nekros :: Warframe General Slash vs Impact vs Puncture :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. That really sounds like IPS needs a more thorough and fundamental rework in that case. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. 2020 Digital Extremes Ltd. All rights reserved. Hunter Synergy and Hunter Recovery make Companions worthwhile allies in combat, and the set bonus even grants Companions increased damage. All weapons already have at least 2 respective stat increasing mods for IPS, but they are almost never used over elemental ones, due to them being almost useless (Primed Heavy Trauma :D). For safety, rockets arm after traveling a safe distance. Out of the three i would say impact is the least important, unless you're fighting against corpus. If you take full advantage of Warframe's damage system, you can turn your enemies into ash, bypass their defenses, or make hostiles fight their allies. The xoris doesn't have the slash proc, but it does have much larger AOE and does decent damage to all targets in that aoe. Impact = Shred status reduces armour/shield/health (4sec duration), Puncture = Pierce status chance to bypass armour and shields (4sec duration), Slash = Hack status deals more damage(4sec duration) (does not bypass armour or shields), The reason for this, is to make it a contender for the other 2, and the reason it seems low is because it has infinite stacks (only based onduration and your attack speed). The issue is that using the wrong damage type against armor increases your TTK by an order of magnitude. Against aLevel 8 Heavy Gunner with 500 ferrite armor, which is 62.5% Damage Reduction. Edit Preferences Caps at 75% reduced accuracy at x10 stacks. it starts becoming very complicated trying to talk about secondary effects with mods, becauseeveryone wants a mod that 'rules them all'in a way, besides that, we have so many mods that give you all the stats you want as secondary. Zetooo94 2 yr. ago I thought that this was the principle idea behind having 3 seperate mod configurations with each weapon, no ? Void and True damage are two unique damage types that are fairly rare. 1 mod, each procapplies 1% Pierce chance to deal damage that bypasses armour and shields, at 5 stacks 25% chance for your next hit and resets counter. 5. Warframe's freedom of movement allows you to navigate through Missions in a wide variety of ways. Endo Required To Max By default, this damage type will cause enemies to flinch for one second but can be increased with continuous hits or investment. Despite the nerf to scaling, a fundamental problem remains. However, the actual effects from the armor stripping are applicable for the whole squad. Impact Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus.